F-Zero GX (EU) (2003) (Racing) (GameCube) : The Data Archivist V0.01 : Free Download, Borrow, and Streaming : Internet Archive (2024)

F-Zero GX is a 2003 racing video game developed by Amusem*nt Vision and published by Nintendo for the GameCube console. It runs on an enhanced version of the engine used in Super Monkey Ball. F-Zero AX, the arcade counterpart of GX, uses the Triforce arcade system board conceived from a business alliance between Nintendo, Namco and Sega. Published by Sega, it was released alongside GX in 2003.

F-Zero GX is the successor to F-Zero X and continues the series' difficult, high-speed racing style, retaining the basic gameplay and control system from the Nintendo 64 game. A heavy emphasis is placed on track memorization and reflexes. GX introduces a "story mode" element, where the player assumes the role of F-Zero pilot Captain Falcon through nine chapters while completing various missions.

The GX and AX project was the first significant video game collaboration between Nintendo and Sega. GX was well received by critics for its visuals, intense action, high sense of speed, and track design while its accessibility to new players has been criticized. In the years since its release it has been considered one of the GameCube's best titles, as well as one of the greatest video games ever made.


F-Zero GX is a futuristic racing game where up to thirty competitors race on massive circuits inside plasma-powered machines in an intergalactic Grand Prix.[1] It is the successor to F-Zero X and continues the series' difficult, high-speed racing style, retaining the basic gameplay and control system from the Nintendo 64 game.[2][3] Tracks include enclosed tubes, cylinders, tricky jumps, and rollercoaster-esque paths.[2][4] Some courses are littered with innate obstacles like dirt patches and mines.[4] A heavy emphasis is placed on track memorization and reflexes, which aids in completing the game.[2][3] Each machine handles differently,[5] has its own performance abilities affected by its weight, and a grip, boost, and durability trait graded on an A to E (best to worst) scale.[6] Before a race, the player is able to adjust a vehicle's balance between maximum acceleration and maximum top speed.[3] Every machine has an energy meter, which serves two purposes. First, it is a measurement of the machine's health and is decreased, for example, when the machine hits another racer or the side of the track.[7] Second, the player is usually given the ability to boost after the first lap.[8] Boosting greatly increases the racer's speed for a few seconds, but also drains their energy.[7] Pit areas and dash plates are located at various points around the track for vehicles to drive over. The former replenishes energy, while the latter gives a speed boost without using up any energy. The less time spent in the pit area, the less energy will regenerate.[8] Courses may also have jump plates, which launch vehicles into the air enabling them to cut corners.[9][8]

Each racing craft contains air brakes for navigating tight corners by using the control stick and shoulder buttons.[10] Afterwards, the game's physics modeling give vehicles setup with high acceleration a boost of acceleration. Players can easily exploit this on a wide straight stretch of a circuit to generate serpentinous movements.[11] This technique called "snaking" delivers a massive increase in speed,[3] but it is best used on the easier tracks, when racing alone in Time Trial, and with heavy vehicles with a high grip rating and given high acceleration. According to Nintendo, the snaking technique was an intentional addition to F-Zero GX's gameplay.[12]

F-Zero GX features numerous gameplay modes and options.[9] In the Grand Prix mode, the player races against twenty-nine opponents through three laps of each track in a cup.[9] There are four cups available (Ruby, Sapphire, Emerald, and Diamond) with five tracks in each.[13][14] Unlocking the AX cup gives the player all six tracks from the arcade game, F-Zero AX.[15][16] Each cup has four selectable difficulty levels: Novice, Standard, Expert, and Master.[15] Players get a certain number of points for finishing a track depending on where they placed, and the winner of the circuit is the character who receives the most total points.[9] If the player has a "spare machine"—the equivalent of an extra life—then the race can be restarted even if the player falls off a track or runs out of energy. A predetermined number of spare machines based on the difficulty level chosen are given to players before starting a cup.[17] Players get an additional spare machine for every five contenders he or she eliminates,[8] and each eliminated contender recovers a portion of the player's energy meter. Competitors can be damaged and eliminated by means of a spin or side attack.[18]

The Vs. Battle is the multiplayer mode where two to four players can compete simultaneously. Time Attack lets the player choose any track and complete it in the shortest time possible.[19] An Internet ranking system was established where players enter a password on the official F-Zero website and get ranked based on their position in the database. Players receive a password after completing a Time Attack race, which records their time and machine used.[20] Ghost data, transparent re-enactments of the player's Time Attack performances, can be saved on memory cards to later race against. Up to five ghosts can be raced against simultaneously.[21] The Replay mode allows saved Grand Prix and Time Attack gameplay to be replayed with different camera angles and in-game music.[22] The Pilot Profile mode has each character's biography, theme music, information on their machine, and a short full motion video sequence.[23]

Customize mode is divided between the F-Zero Shop, Garage, and Emblem Editor. The shop is where opponent machines, custom parts for vehicle creation, and miscellaneous items such as story mode chapters and staff ghost data can be purchased with tickets. Tickets are acquired as the player progresses through the Grand Prix, Time Attack, and Story mode. In the Garage section, players can create a machine with three custom parts or print emblems on any vehicle. The parts are divided into body, co*ckpit, and booster categories, and affect the vehicle's overall durability, maximum speed, cornering, and acceleration. The Emblem Editor lets players create decals.[24]

F-Zero GX is the first F-Zero game to feature a Story mode.[20] Its story has the player assume the role of F-Zero pilot Captain Falcon in nine chapters of various racing scenarios; such as Falcon's training regiment, a race against a rival through a canyon with falling boulders, attack and eliminate a rival's gang, and escape from a collapsing building through closing blast doors. Each chapter can be completed on a normal, hard, and very hard difficulty setting.[25] Toshihiro Nagoshi, one of the game's co-producers, stated that this mode was included because the development team felt that the F-Zero universe was unique and they wanted to explain some of the characters' motivations and flesh out the game world.[20]

F-Zero GX (EU) (2003) (Racing) (GameCube) : The Data Archivist V0.01 : Free Download, Borrow, and Streaming : Internet Archive (2024)


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